Adobe Captivate 2019 - Beyond The Essentials

Price
$790.00
Duration
 2 Days
Delivery Methods
 VILT    Private Group

A course that teaches the higher-end, more advanced functionality of Adobe Captivate 2019.

 

Upcoming Class Dates and Times

May 12  - May 13, 2021
8:00AM - 4:00PM Central
2 Days
Virtual Instructor Led
 GTR
Jul 12  - Jul 13, 2021
8:00AM - 4:00PM Central
2 Days
Virtual Instructor Led
 GTR
Aug 23  - Aug 24, 2021
8:00AM - 4:00PM Central
2 Days
Virtual Instructor Led
 GTR
Oct 25  - Oct 26, 2021
8:00AM - 4:00PM Central
2 Days
Virtual Instructor Led
 GTR
Dec 14  - Dec 15, 2021
8:00AM - 4:00PM Central
2 Days
Virtual Instructor Led
 GTR

Course Objectives

  • You will learn advanced Adobe Captivate concepts.
  • You will learn to create highly interactive software simulation and to control the text that appears in the recording’s text captions by editing Captivates text capture templates.
  • You will create responsive lessons (using Fluid Boxes and Breakpoints) that automatically reflow to fit just about any kind of display including desktops, laptops, tablets, and smart phones.
  • Learn new features that Captivate now supports; such as, Virtual Reality with 360-degree images and videos along with interactive videos.
  • Fine-tune your Captivate production skills by leveraging object styles, master slides, themes, and advanced actions.
  • Engage your learners by adding variables, widgets, and learner interactions (including drag and drop) to your eLearning.
  • Learn to create object styles, apply them globally, and import and export them. Knock large projects down to size by learning to create branch groups.
  • Create branching scenarios that allow learners to plot their own path through your course.
  • You will also learn to create templates.
  • Ensure your eLearning can be used by people with disabilities by adding such 508-compliant features as accessibility text, keyboard shortcuts, and closed captions.
  • Enable Captivates reporting features and, along the way, learn about Learning Management Systems, SCORM, SCOs, Manifests, and content packages.

Agenda

1 - INTERACTIVE SOFTWARE SIMULATIONS AND CAPTION PRE-EDITING
  • Rehearse a Script
  • Set Recording Preferences
  • Record a Simulation
  • Edit a Text Capture Template
2 - OBJECT STYLES, PROJECT SHARING, AND BRANCHING
  • Create a New Style
  • Apply an Object Style Globally
  • Export and Import an Object Style
  • Name a Slide
  • Copy/Paste Project Assets
  • Use Buttons to Create a Branch
  • Explore the Branching View
  • Create a Branch Group
3 - VARIABLES AND WIDGETS
  • Add Project Information
  • Insert a System Variable
  • Edit a System Variable
  • Create a User Variable
  • Use a Variable to Gather Learner Data
  • Insert and Format a Widget
4 - INTERACTIVE VIDEOS AND VIRTUAL REALITY
  • Insert an Interactive Video
  • Add Bookmarks
  • Add Slide Overlays
  • Create a Virtual Reality Project
  • Add a Text Hotspot
  • Add an Audio Hotspot
  • Add a Quiz to a Virtual Reality Project
5 - INTERACTIONS
  • Insert a Process Circle
  • Create a Basic Drag and Drop Interaction
  • Manage Drag and Drop Buttons and Write Captions
  • Create a “Trick” Retry Slide
  • Explore an Advanced Drag and Drop Project
  • Create an Advanced Drag and Drop Interaction
  • Change the States of a Smart Shape
  • Use States to Swap Images
6 - ACCESSIBLE ELEARNING
  • Set Document Information
  • Enable Accessibility
  • Add Accessibility Text to Slides
  • Import Slide Audio
  • Add Shortcut Keys
  • Add Closed Captions
  • Set a Tab Order
7 - ADVANCED ACTIONS
  • Use a Completed Action
  • Name Objects
  • Create a Mask
  • Control Object Visibility
  • Create a Standard Advanced Action,
  • Attach an Action to a Button
  • Group Timeline Objects
  • Create a Variable
  • Create a Conditional Action
  • Create Decision Blocks
8 - PROJECT TEMPLATES AND MASTER SLIDES
  • Work with the Main Master Slide
  • Work with Content Masters
  • Apply a Master to Filmstrip Slides
  • Edit a Master
  • Apply a Theme
  • Create a Custom Theme
  • Review a Template
  • Create a Project Based on a Template
  • Create a Project Template
9 - RESPONSIVE PROJECTS
  • Customize Breakpoints
  • Save a Standard Project As Responsive
  • Insert and Name Fluid Boxes
  • Resize Fluid Boxes
  • Add Content to Fluid Boxes
  • Switch Modes
  • Use the Position Inspector
  • Modify a Single Breakpoint
  • Exclude from View
  • Add a New Breakpoint
  • Position and Link Objects
  • Edit Breakpoint Object Styles
10 - REPORTING RESULTS
  • Set Quiz Reporting Options
  • Create a Manifest File
  • Report a Button Interaction
  • Adjust Slide Object Interaction
  • Preview in SCORM Cloud
  • Publish a Content Package
  • Create an Inquisiq LMS Account
  • Create an LMS Course
  • Attach a Lesson to a Course
  • Test an eLearning Course
 

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